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With nearly a billion people set to own a smartphone by 2015, the already flourishing app market is set to explode as new hardware technologies open up what is possible to achieve on a mobile device. Where a number of developers have already experienced the power of the App Store, thousands more are tuning their apps to mimic the success of Instagram, Angry Birds, Candy Crush and Shazam.
Essentially, apps need to be unique to sell. Some of the most successful apps are not necessarily new apps, doing something different, but are doing something BETTER. According to a survey by Flurry, the average users have 65 apps installed on their phone, but only use an average of 15 apps per week. With that in mind, what makes a good app? And how can developers ensure that users return to their app over and over again?
Features of a Good App:
Fundamentally, consumers want something that can reduce the time to undertake something, improve their productivity or entertain them when they are bored. It’s up to developers to assess what is missing on the app market and create a new idea into a reality.
This content is provided by an external author without editing by Finextra. It expresses the views and opinions of the author.
Jason Delabays Ecosystem Lead at Zama
22 April
Igor Kostyuchenok SVP of Engineering at Mbanq
Steve Haley Director of Market Development and Partnerships at Mojaloop Foundation
Alex Kreger Founder & CEO at UXDA
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