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Credit card promotion used to be a straightforward path. Today’s journey is more like a labyrinth. Cardholders need persuading to choose your card, activate it, make their initial purchase, and use it regularly to gain the most advantage.
Yet there are many obstacles along the way:
The big lesson: card issuers must find a way to engage consumers as part of the entire credit card journey.
Instead of pushing customers through a funnel using traditional methods, issuers should guide customers with an engaging and immersive digital journey. And gamification is the optimal way to achieve this.
So keep reading for a breakdown of how gamification powers every stage of the cardholder lifecycle.👇
When does gamification make sense across the cardholder lifecycle?
Cardholders want their experience to be straightforward, convenient, and rewarding. They want perks and benefits to make their life simpler. So, now is the time to take a more rewarding marketing approach.
Issuers that integrate gamification have the upper edge when it comes to challenges such as clever competitors. And it’s evident that early adopters will lay the foundation for improved cardholder experiences.
With this in mind, let’s take a glimpse at how gamification can power the entire cardholder lifecycle.
💳Card introduction/customer acquisition
The cardholder journey begins when a card issuer introduces a new card product or a new acquisition campaign. Either way, card issuers will need an effective strategy to capture new customers.
It’s even better if you can use gamification to leverage zero-party insights, such as consumer preferences, reasons for choosing your card, competitor insights, and more.
💳Card Activation
At the card activation stage, cardholders often need nudging to activate their card.
In fact, according to The Nilson Report, the average credit card activation rate for the top 50 Visa and Mastercard issuers is 57%. This leaves just over half of your acquired customers deactivated and unused – representing a lost opportunity, as well as wasted marketing resources in customer acquisition.
💳Early Month On Book (EMOB)
The period after acquisition is high risk for card issuers. Their behaviours during their first 60-90 days with the card set usage patterns that will last the lifetime of the relationship, for better or for worse. According to the same above report, customers who receive EMOB messaging have three times the lifetime value of other customers, but card issuers generally under-invest in this critical stage.
💳Increasing card usage
In recent years, some card issuers have changed their focus from simply acquiring new customers to optimising relationships with existing cardholders. Optimising usage will deliver huge impacts on customer lifetime value (CLV) as this is the stage where the issuer generally recoups acquisition costs and generates income.
💳Increasing card spend
Finally, when a customer is fully onboarded and credit card usage is happening on a regular basis, issuers enjoy consistent revenue, especially if the customer has set profitable card habits. Card issuers that leverage gamification to engage customers regularly at this stage can see a significant impact on CLV.
Create more value across the cardholder experience
Card lifecycle marketing using traditional techniques is no easy task. It can be near impossible to engage today’s digital consumers. Instead, it calls for new kinds of tools. We need to provide cardholders with an immersive digital journey, not siloed offline direct mail.
In short, card issuers need to re-imagine a cardholder lifecycle strategy that is engaging, rewarding, and enjoyable. By boosting activation rates and proactively encouraging spending behaviours early on, issuers set themselves up for success at the usage stage and beyond.
These elements work together to enhance the cardholder journey and deliver sustainable business growth.
This content is provided by an external author without editing by Finextra. It expresses the views and opinions of the author.
Ritesh Jain Founder at Infynit / Former COO HSBC
13 January
Luke Voiles CEO at Pipe
10 January
Kajal Kashyap Business Development Executive at Itio Innovex Pvt. Ltd.
08 January
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